LL.M. student at ICFAI Law School Dehradun, India
Assistant Professor at ICFAI Law School Dehradun, India
The quick growth of the online gaming market in India has revolutionized the digital entertainment space, and it has given the creative economy a major boost. The growth, however, also revealed gaps in the country's current copyright system, which lags behind in addressing the interactive, user-centered, and ever-evolving character of online games. This article discusses the Indian gaming industry's legal issues with digital copyright protection, including protection of game assets, user-generated content, rights of streaming, and enforcement mechanisms. By comparing international best practices, the article brings into perspective the inadequacies of the Indian Copyright Act, 1957, in relation to contemporary technological realities. It also provides suggestions for legislative change, standard licensing models, improved enforcement tools, and stakeholder training. The article contends that a forward-thinking, adaptive legal strategy is required in order to safeguard innovation and maintain India's gaming sector's growth in the digital age.
Research Paper
International Journal of Law Management and Humanities, Volume 8, Issue 2, Page 3328 - 3350
DOI: https://doij.org/10.10000/IJLMH.119401This is an Open Access article, distributed under the terms of the Creative Commons Attribution -NonCommercial 4.0 International (CC BY-NC 4.0) (https://creativecommons.org/licenses/by-nc/4.0/), which permits remixing, adapting, and building upon the work for non-commercial use, provided the original work is properly cited.
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