The Internet has continued to develop since it first became widely used in the 1990s . Social networks, video conferencing, virtual 3D worlds (like VR Chat), augmented reality software (like Pokemon Go), and NonFungible Token Games are just a few of the computer-mediated virtual environments that we have developed (e.g., Upland). We have gone through numerous stages of digital change thanks to these virtual settings, even though they are temporary and disconnected. To speed up the digital transformation of every facet of our real-world existence, the term "metaverse" has been developed. This paper addresses the idea of virtual property and the potential issues it raises in the specific setting of online games, as well as how the law has previously addressed these issues and how it could do so in the future.
The idea of a massive, unified, permanent, and shared environment that is the immersive Internet lies at the heart of the metaverse. Despite the metaverse's seemingly future appearance, the digital "big bang" of our cyberspace is not far off, fueled by cutting-edge technology like Extended Reality, 5G, and Artificial Intelligence. The paper speaks about the current legality of the metaverse in India and the laws relating to the Metaverse. There are very few laws regarding the Metaverse; the writers, through this paper, try to explain the Manifold concerns and give the readers basic knowledge regarding the metaverse and its Legality in India.