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Article Vol. 3 No. 4 (2020) PP. 1262 - 1270

Need For Unionization in the Video Gaming Industry

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Dhananjai Shekhawat
Student at NMIMS Kirit P. Mehta School of Law, Mumbai
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Abstract

This paper talks about the video gaming industry and the urgent need for unionization in the industry. It explains the reasons and extent of the growth of the video gaming industry in the last few years. Chapter I of the paper talks about the Micro Transaction Model that is used to earn revenue by the videogame developers. Chapter II talks about the problem of ‘Crunch’ caused due to the micro-transaction model and how it impacts the life of video game developers and designers in the absence of labour law regulations. Chapter III talks about the role and condition of women in the video gaming industry, identifying the problems faced by them and the reasons for the same. Chapter IV explains how unionization will help solve most of the problems discussed in the previous chapters, and throws light on the contemporary situation with regards to movements and organizations pushing for unionization. The last part of the paper sums up the issues discussed in the paper and gives analyses of the future of the video gaming industry with regards to the COVID-19 pandemic.

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International Journal of Law Management and Humanities, Volume 3, Issue 4, Page 1262 - 1270
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CC BY-NC 4.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution–NonCommercial 4.0 International (CC BY-NC 4.0) (https://creativecommons.org/licenses/by-nc/4.0/), which permits remixing, adapting, and building upon the work for non-commercial use, provided the original work is properly cited.
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Copyright © IJLMH 2026
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The views and opinions expressed in this manuscript are those of the author(s) alone and do not reflect the views, policies, or position of the Journal.

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